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# C:/Documents and Settings/Adam Schwartz/My Documents/um/code/oldMenu.h

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    00001 // *********************************************************
    00002 // oldMenu conatins lots of code that needed to be commented out, for
    00003 // programming reasons and such.
    00004 // *********************************************************
    00005
    00006
    00007         dbLoadMusic("Combat Music.mp3",m_combat);
    00008         dbLoadMusic("Death Music.mp3",m_death);
    00009         dbLoadMusic("Idle Music.mp3",m_idle);
    00010         dbLoadMusic("Title Music.mp3",m_title);
    00011
    00012 // MENU-------------------------------------
    00013         // MENU-------------------------------------
    00014
    00015         //int go=0;
    00016         //dbLoadImage("intro2.jpg",1000);
    00017         //dbPasteImage(1000,0,0);
    00018         //while (go==0 && dbEscapeKey()==0) {
    00019
    00020         //
    00021         //
    00022         //      dbLoopMusic(m_title);
    00023         //
    00024         //
    00025         //      if (dbMouseX() > 160
    00026         //              && dbMouseX() < 400
    00027         //              && dbMouseY() < 180
    00028         //              && dbMouseY() > 140) {
    00029         //
    00030         //              dbPlaySound(1001);
    00031
    00032         //              if (dbMouseClick()==1) {
    00033         //                      dbPlaySound(1000);
    00034         //                      player=gold;
    00035         //                      go=1;
    00036         //              }
    00037         //      }
    00038
    00039         //
    00040         //      if (dbMouseX() > 160
    00041         //              && dbMouseX() < 400
    00042         //              && dbMouseY() < 220
    00043         //              && dbMouseY() > 180) {
    00044
    00045         //
    00046         //              //dbCircle(dbMouseX(),dbMouseY(),10);
    00047         //              dbPlaySound(1001);
    00048         //              if (dbMouseClick()==1) {
    00049         //                      dbPlaySound(1000);
    00050         //                      player=red;
    00051         //                      go=1;
    00052         //              }
    00053
    00054         //
    00055         //      }
    00056         //
    00057         //      dbSync();
    00058         //}
    00059
    00060
    00061
    00062                 /*dbLoadSound("voice\\LifeU-per1-arrival-1.wav",10);
    00063         dbLoadSound("voice\\LifeU-per1-arrival-2.wav",11);
    00064         dbLoadSound("voice\\LifeU-per1-arrival-3.wav",12);
    00065         dbLoadSound("voice\\LifeU-per1-attack-1.wav",13);
    00066         dbLoadSound("voice\\LifeU-per1-attack-2.wav",14);
    00067         dbLoadSound("voice\\LifeU-per1-attack-3.wav",15);
    00068         dbLoadSound("voice\\LifeU-per1-Ffire-1.wav",16);
    00069         dbLoadSound("voice\\LifeU-per1-Ffire-2.wav",17);
    00070         dbLoadSound("voice\\LifeU-per1-Ffire-3.wav",18);
    00071         dbLoadSound("voice\\LifeU-per1-follow-1.wav",19);
    00072         dbLoadSound("voice\\LifeU-per1-follow-2.wav",20);
    00073         dbLoadSound("voice\\LifeU-per1-follow-3.wav",21);
    00074         dbLoadSound("voice\\LifeU-per1-hdamage-1.wav",22);
    00075         dbLoadSound("voice\\LifeU-per1-hdamage-2.wav",23);
    00076         dbLoadSound("voice\\LifeU-per1-hdamage-3.wav",24);
    00077         dbLoadSound("voice\\LifeU-per1-hfire-1.wav",25);
    00078         dbLoadSound("voice\\LifeU-per1-hfire-2.wav",26);
    00079         dbLoadSound("voice\\LifeU-per1-hfire-3.wav",27);
    00080         dbLoadSound("voice\\LifeU-per1-hurry-1.wav",28);
    00081         dbLoadSound("voice\\LifeU-per1-hurry-2.wav",29);
    00082         dbLoadSound("voice\\LifeU-per1-hurry-3.wav",30);
    00083         dbLoadSound("voice\\LifeU-per1-move-1.wav",31);
    00084         dbLoadSound("voice\\LifeU-per1-move-2.wav",32);
    00085         dbLoadSound("voice\\LifeU-per1-move-3.wav",33);
    00086         dbLoadSound("voice\\LifeU-per1-nfire-1.wav",34);
    00087         dbLoadSound("voice\\LifeU-per1-nfire-2.wav",35);
    00088         dbLoadSound("voice\\LifeU-per1-nfire-3.wav",36);
    00089         dbLoadSound("voice\\LifeU-per1-retreat-1.wav",37);
    00090         dbLoadSound("voice\\LifeU-per1-retreat-2.wav",38);
    00091         dbLoadSound("voice\\LifeU-per1-retreat-3.wav",39);
    00092         dbLoadSound("voice\\LifeU-per1-select-1.wav",40);
    00093         dbLoadSound("voice\\LifeU-per1-select-2.wav",41);
    00094         dbLoadSound("voice\\LifeU-per1-select-3.wav",42);
    00095         dbLoadSound("voice\\LifeU-per1-spotted-1.wav",43);
    00096         dbLoadSound("voice\\LifeU-per1-spotted-2.wav",44);
    00097         dbLoadSound("voice\\LifeU-per1-spotted-3.wav",45);
    00098         dbLoadSound("voice\\LifeU-per1-stop-1.wav",46);
    00099         dbLoadSound("voice\\LifeU-per1-stop-2.wav",47);
    00100         dbLoadSound("voice\\LifeU-per1-stop-3.wav",48);
    00101         dbLoadSound("voice\\LifeU-per1-uattack-1.wav",49);
    00102         dbLoadSound("voice\\LifeU-per1-uattack-2.wav",50);
    00103         dbLoadSound("voice\\LifeU-per1-uattack-3.wav",51);
    00104         dbLoadSound("voice\\Vo-per1-arrival-1.wav",52);
    00105         dbLoadSound("voice\\Vo-per1-arrival-2.wav",53);
    00106         dbLoadSound("voice\\Vo-per1-arrival-3.wav",54);
    00107         dbLoadSound("voice\\Vo-per1-attack-1.wav",55);
    00108         dbLoadSound("voice\\Vo-per1-attack-2.wav",56);
    00109         dbLoadSound("voice\\Vo-per1-attack-3.wav",57);
    00110         dbLoadSound("voice\\Vo-per1-Ffire-1.wav",58);
    00111         dbLoadSound("voice\\Vo-per1-Ffire-2.wav",59);
    00112         dbLoadSound("voice\\Vo-per1-Ffire-3.wav",60);
    00113         dbLoadSound("voice\\Vo-per1-follow-1.wav",61);
    00114         dbLoadSound("voice\\Vo-per1-follow-2.wav",62);
    00115         dbLoadSound("voice\\Vo-per1-follow-3.wav",63);
    00116         dbLoadSound("voice\\Vo-per1-Hdamage-1.wav",64);
    00117         dbLoadSound("voice\\Vo-per1-Hdamage-2.wav",65);
    00118         dbLoadSound("voice\\Vo-per1-Hdamage-3.wav",66);
    00119         dbLoadSound("voice\\Vo-per1-hfire-1.wav",67);
    00120         dbLoadSound("voice\\Vo-per1-hfire-2.wav",68);
    00121         dbLoadSound("voice\\Vo-per1-hfire-3.wav",69);
    00122         dbLoadSound("voice\\Vo-per1-hurry-1.wav",70);
    00123         dbLoadSound("voice\\Vo-per1-hurry-2.wav",71);
    00124         dbLoadSound("voice\\Vo-per1-hurry-3.wav",72);
    00125         dbLoadSound("voice\\Vo-per1-move-1.wav",73);
    00126         dbLoadSound("voice\\Vo-per1-move-2.wav",74);
    00127         dbLoadSound("voice\\Vo-per1-move-3.wav",75);
    00128         dbLoadSound("voice\\Vo-per1-nfire-1.wav",76);
    00129         dbLoadSound("voice\\Vo-per1-nfire-2.wav",77);
    00130         dbLoadSound("voice\\Vo-per1-nfire-3.wav",78);
    00131         dbLoadSound("voice\\Vo-per1-retreat-1.wav",79);
    00132         dbLoadSound("voice\\Vo-per1-retreat-2.wav",80);
    00133         dbLoadSound("voice\\Vo-per1-retreat-3.wav",81);
    00134         dbLoadSound("voice\\Vo-per1-select-1.wav",82);
    00135         dbLoadSound("voice\\Vo-per1-select-2.wav",83);
    00136         dbLoadSound("voice\\Vo-per1-select-3.wav",84);
    00137         dbLoadSound("voice\\Vo-per1-spotted-1.wav",85);
    00138         dbLoadSound("voice\\Vo-per1-spotted-2.wav",86);
    00139         dbLoadSound("voice\\Vo-per1-spotted-3.wav",87);
    00140         dbLoadSound("voice\\Vo-per1-stop-1.wav",88);
    00141         dbLoadSound("voice\\Vo-per1-stop-2.wav",89);
    00142         dbLoadSound("voice\\Vo-per1-stop-3.wav",90);
    00143         dbLoadSound("voice\\Vo-per1-uattack-1.wav",91);
    00144         dbLoadSound("voice\\Vo-per1-uattack-2.wav",92);
    00145         dbLoadSound("voice\\Vo-per1-uattack-3.wav",93);*/